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What
is Graphic Design?
Graphic design basically is
visual problem solving using text and/or graphical elements. Your
aim is to create something that is pleasing to the eye, and gets the
attention of the viewer. But things can't just look cool. They have
to work as well.
How effective is a great looking restaurant menu
if you can't for the life of you find beverages, or it's hard to
tell which price is for what?
About.com defines it this way:
"Graphic design is the process and art of combining text and
graphics and communicating an effective message in the design
of logos, graphics,
brochures, newsletters,
posters, signs,
and any other type of visual
communication. Today's graphic designers often use desktop publishing
software and techniques to achieve their goals."
Dictionary.com says this:
"The practice or profession of designing print or electronic
forms of visual information, as for an advertisement, publication,
or website."
The Scope of this Industry...
So what do graphic designers actually do? I'm sure most people can
name at least a few things, but the graphic design spectrum is perhaps
broader than you think.
Designs can include: brochures,
posters, magazine covers,
magazine layout, tickets,
business cards, T-shirts,
signs, logos, book layout
(typesetting), importing advertisements into a newspaper, websites,
cd covers, dvd interactivity
elements, Internet banners, flash animation, web interfaces, Powerpoint
presentations, and more.
So what can YOU expect? Some employers will have
a very specific and narrow job description, and some will want you
to do a whole load of stuff. Often an in-house graphic designer
(meaning a non design company will hire someone to do their graphic
design rather than work with a company) will be the jack of all
trades. You might expect to create the website, brochures, a poster
for an upcoming event, and prepare powerpoint presentations. And
then there is the other end of the spectrum where your entry level
job for the first 2 years is scanning photos for Auto Trader Magazine,
and placing them into the layout. It all depends on who is hiring,
and what they want.
*Article taken from http://www.adigitaldreamer.com/articles/what-is-graphic-design.htm
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Seven Principles of Typographic Contrast
In a seminal booklet that he both designed and wrote,
Carl Dair showed how in typography, as in music, harmony and contrast
are the keys to composition.
The late Canadian typographer Carl Dair was one of the great typographic
designers of the 1950s and 1960s, and he may have been the best
of them all at explaining the nature of typography. In coordinated
projects that he both wrote and designed, he managed to describe
-- and show -- the ways in which manipulating and using type make
typography happen.
Dair is the very epitome of what I mean when I say "typographer":
someone who designs with type, not just a fancy typesetter, but
someone who uses type, in all its variations, as the principle element
of design. Since type carries meaning, the practice of typography
requires a designer who cares about the words themselves. It requires
someone who cares enough, and is skillful enough, to make the type
express that meaning, rather than serve as simply eye-catching decoration.
Carl Dair's book "Design With Type" (originally published
in 1952; revised and expanded in 1967) is deservedly still in print,
even though the technology that he used and described has long been
outdated. The practicalities of setting type in metal are no longer
the practicalities we have to deal with; but the visual relationships
between letters, which Dair showed and explained so graphically
in his book, haven't changed at all. "Design With Type"
is still one of the best handbooks available for learning how to
do exactly what the title says: design with type.
At around the same time he was revising his book, Carl Dair was
producing a series of six pamphlets for West Virginia Pulp &
Paper (Westvaco), which he called "A Typographic Quest."
Each booklet was, naturally, printed on Westvaco paper stock; like
the lavish paper-company samples produced today, this series was
meant to raise the profile of the manufacturer and encourage designers
to think of Westvaco when specifying paper for their printing jobs.
But these were quite modest productions: little saddlestitched booklets
of about 30 pages, measuring 5-1/4 inches by 9, usually printed
in two colors (the first one uses three colors throughout; the later
ones are two-color, although the second color may change from sheet
to sheet, with all three colors used together on the covers). The
first "Typographic Quest" was published in 1964; the sixth
(and, as far as I know, final) came out in 1968, the year Carl Dair
died. Since he was both writer and designer for the series, each
of the booklets emerged as a wholly crafted object, dedicated to
explaining one or another aspect of using type.
Harmony & Contrast
The heart of Carl Dair's teaching -- the thing that I keep pointing
people to, and the most valuable thing I myself learned from his
work -- is the subject of "A Typographic Quest" No. 5:
"Typographic Contrast." In a virtuoso performance, Dair
shows exactly how designers use different kinds of visual contrast
to make design work and meaning pop out -- clearly and unambiguously,
and with flair. To make his point, he compares typography to music.
Graphic form and musical form have a common denominator: rhythm
and emphasis, harmony and contrast. "Harmony and contrast,"
says Dair, "are fundamental to both, and the discovery of these
basic principles and their application to the design of printed
matter is the object of this volume of ‘A Typographic Quest.'"

Seven Kinds of Contrast
Dair first explains the "elements of harmony" (a consistent
relationship between the black strokes of the letters on a page
and the space around them; and any rules, frames, or decorations
being similar in style to the type), then goes on to show seven
different kinds of contrast. He emphasizes that in any kind of differentiation,
it's important to make the contrast obvious -- not just a slight
change, an almost imperceptible variation, but a really big, obvious
difference between the contrasting elements.

The first and most basic contrast is size. "A simple but dramatic
contrast of size," says Dair, "provides a point to which
the reader's attention is drawn. Set in the same style of type,
it maintains the exact relationship of the letter to the background.
It is only a physical enlargement of the basic pattern created by
the form and the weight of the type being used for the text."
The most common use of size is in making the title or heading noticeably
bigger than the text -- but that's only a starting-point.
The second most obvious contrast is of weight: bold type stands
out in the middle of lighter type of the same style. As Dair points
out, "Not only types of varying weight, but other typographic
material such as rules, spots, squares, etc., can be called into
service to provide a heavy area for a powerful point of visual attraction
or emphasis."

The next two kinds of contrast are the contrast of form and the
contrast of structure. It's not entirely obvious where to draw a
line between these two, since they both have to do with the shapes
of the letters.
By "form," Dair means the distinction between a capital
letter and its lowercase equivalent, or a roman letter and its italic
variant. He includes condensed and expanded versions under "form,"
and he even allows as how "there are some script types which
harmonize with standard types, such as the Bank Script and Bodoni
on the opposite page, and can be used for dramatic change of form."
(He warns, parenthetically, against using scripts and italics together,
since they are both versions of handwritten letters; they're more
likely to conflict than to contrast.)

By "structure," Dair means the different letterforms of
different kinds of typefaces -- a monoline sans serif vs. a high-contrast
modern, for instance, or an italic vs. a blackletter. "The
use of contrast of structure may be compared to an orator who changes
his voice not to increase or decrease the volume, but to change
the very quality of his voice to suit his words."

Put all these things together, and apply them to a block of text
on a page, and you come to the contrast of texture: the way the
lines of type look as a mass, which depends partly on the letterforms
themselves and partly on how they're arranged. "Like threads
in cloth," says Dair, "types form the fabric of our daily
communication."

Dair's sixth contrast is color -- and he warns that a second color
is usually less emphatic than plain black on white (or white on
black), so it's important to give careful thought to which element
needs to be emphasized, and to pay attention to the tonal values
of the colors used.

The last of Dair's seven kinds of contrast is the contrast of direction:
the opposition between vertical and horizontal, and the angles in
between. Turning one word on its side can have a dramatic effect
on a layout. But Dair points out that text blocks also have their
vertical or horizontal aspects, and mixing wide blocks of long lines
with tall columns of short lines can also produce a contrast.

Other Types of Contrast
There are other kinds of contrast, less clearly dependent on the
type itself. Dair mentions "contrast by isolation," i.e.,
putting a word or phrase in an isolated position away from the other
elements on the page, to make it stand out. (I think of this as
a contrast of position.) And he suggests other kinds of non-typographic
contrast, such as mixing paper stocks, embossing, and using contrasting
matte or gloss inks. He also points out that illustrations, especially
line art, may be in harmony with the type on the same page or may
contrast with it completely.
Finally, Dair takes time to say a little about rhythm ("in
typography, it consists of intervals of space") and about the
power of "interrupted rhythm" ("the impact derives
not from the fact that the unexpected happens, but rather that the
expected does not happen").

Most of the time, we use more than one kind of contrast together,
in order to make the differences between visual elements even more
obvious. We can use all of Dair's seven kinds of contrast at once,
if we're skillful; he refers to this as typographic "chords."
(One of the chapter titles in "Design With Type" is "Multiplying
the Contrasts.") But breaking them down like this into simple
oppositions makes it easier to use them consciously; it keeps us
from getting our layouts all muddied up through trying to change
too many things at once without thinking about what we're doing.
I've found Carl Dair's analysis of typographic contrast -- and especially
the visual flair with which he presents it -- an invaluable tool
in the practice of graphic design.
-Article by John D.
Berry
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The Principles of Design
In: Columns > Design in Theory and Practice
By
Joshua David McClurg-Genevese
Published on June 13, 2005
Starting with the Basics
This column is about Web design—really, it is—though
it may at times seem a bit distant and distracted. In my opinion,
any good discussion about design begins with the fundamentals. Almost
by definition, the primary tenets around which any field is based
are universal: they can be applied to a variety of disciplines in
a variety of ways. This can cause some confusion as principle is
put into practice within the unique constraints of a particular
medium.
Web design is a relatively new profession compared
to other forms of design, due to the youth of our medium. As with
any design discipline, there are aspects of the Web design process
that are unique to the medium, such as screen resolution, additive
color spaces and image compression. But too often these more unique
details override our sense of the bigger picture. We focus on the
fact that it is Web design and push aside core design concepts—concepts
that can that make any project stronger without interfering in the
more technical considerations later on.
How Does Web Design Fit In?
We can group all of the basic tenets of design into two categories:
principles and elements. For this article, the principles of design
are the overarching truths of the profession. They represent the
basic assumptions of the world that guide the design practice, and
affect the arrangement of objects within a composition.
I tend to define Web design as being one of many disciplines within
the larger field of design (a peer to print design, industrial design,
interior design, etc.). To step back even further, I see design
as a discipline within the field of art (a peer to painting, illustration,
sculpture, etc.) The point is that in order to start with a discussion
about the fundamentals of design as they relate to Web design we
need to understand that there is a good degree of inheritance that
design has received over the years from other art forms. These art
forms, such as lithography, typography, painting/illustration and
industrial design, evolved over many centuries, and a number of
basic ideas have emerged as providing universal guidance to any
artistic endeavor. When talking about fundamental concepts we inevitably
look outside our discipline and adopt a slightly larger perspective.
The first three articles of this column will be dedicated
to unearthing these universal gems of insight so that we may better
understand our profession. In the first two articles, we will adopt
a larger perspective to establish a foundation. In the third article
we will tie it all together, using real-world examples to see how
the basics are put into practice through the medium of the Web.
The Principles of Design
There are many basic concepts that underly the field of design.
They are often categorized differently depending on philosophy or
teaching methodology. The first thing we need to do is organize
them, so that we have a framework for this discussion.
We can group all of the basic tenets of design into
two categories: principles and elements. For this article, the principles
of design are the overarching truths of the profession. They represent
the basic assumptions of the world that guide the design practice,
and affect the arrangement of objects within a composition. By comparison,
the elements of design are the components of design themselves,
the objects to be arranged.
Let’s begin by focusing on the principles of
design, the axioms of our profession. Specifically, we will be looking
at the following principles:
Balance
Rhythm
Proportion
Dominance
Unity
Balance
Balance is an equilibrium that results from looking at images and
judging them against our ideas of physical structure (such as mass,
gravity or the sides of a page). It is the arrangement of the objects
in a given design as it relates to their visual weight within a
composition. Balance usually comes in two forms: symmetrical and
asymmetrical.
Symmetrical
Symmetrical balance occurs when the weight of a composition is evenly
distributed around a central vertical or horizontal axis. Under
normal circumstances it assumes identical forms on both sides of
the axis. When symmetry occurs with similar, but not identical,
forms it is called approximate symmetry. In addition, it is possible
to build a composition equally around a central point resulting
in radial symmetry1. Symmetrical balance is also known as formal
balance.
Asymmetrical
Asymmetrical balance occurs when the weight of a composition is
not evenly distributed around a central axis. It involves the arranging
of objects of differing size in a composition such that they balance
one another with their respective visual weights. Often there is
one dominant form that is offset by many smaller forms. In general,
asymmetrical compositions tend to have a greater sense of visual
tension. Asymmetrical balance is also known as informal balance.
Horizontal
symmetry
Approximate
horizontal symmetry
Radial
symmetry
Asymmetry
Rhythm
Rhythm is the repetition or alternation of elements, often with
defined intervals between them. Rhythm can create a sense of movement,
and can establish pattern and texture. There are many different
kinds of rhythm, often defined by the feeling it evokes when looking
at it.
Regular: A regular rhythm occurs when the intervals
between the elements, and often the elements themselves, are similar
in size or length.
Flowing: A flowing rhythm gives a sense of movement,
and is often more organic in nature.
Progressive: A progressive rhythm shows a sequence
of forms through a progression of steps.
Regular
rhythm
Flowing
rhythm
Progressive
rhythm
Proportion
Proportion is the comparison of dimensions or distribution of forms.
It is the relationship in scale between one element and another,
or between a whole object and one of its parts. Differing proportions
within a composition can relate to different kinds of balance or
symmetry, and can help establish visual weight and depth. In the
below examples, notice how the smaller elements seem to recede into
the background while the larger elements come to the front.
Dominance
Dominance relates to varying degrees of emphasis in design. It determines
the visual weight of a composition, establishes space and perspective,
and often resolves where the eye goes first when looking at a design.
There are three stages of dominance, each relating to the weight
of a particular object within a composition.
Dominant: The object given the most visual weight,
the element of primary emphasis that advances to the foreground
in the composition.
Sub-dominant: The element of secondary emphasis, the
elements in the middle ground of the composition.
Subordinate: The object given the least visual weight,
the element of tertiary emphasis that recedes to the background
of the composition.
In the below example, the trees act as the dominant
element, the house and hills as the secondary element, and the mountains
as the tertiary element.
Unity
The concept of unity describes the relationship between the individual
parts and the whole of a composition. It investigates the aspects
of a given design that are necessary to tie the composition together,
to give it a sense of wholeness, or to break it apart and give it
a sense of variety. Unity in design is a concept that stems from
some of the Gestalt theories of visual perception and psychology,
specifically those dealing with how the human brain organizes visual
information into categories, or groups2.
Gestalt theory itself is rather lengthy and complex,
dealing in various levels of abstraction and generalization, but
some of the basic ideas that come out of this kind of thinking are
more universal.
Closure
Closure is the idea that the brain tends to fill in missing information
when it perceives an object is missing some of its pieces. Objects
can be deconstructed into groups of smaller parts, and when some
of these parts are missing the brain tends to add information about
an object to achieve closure. In the below examples, we compulsively
fill in the missing information to create shape.
Continuance
Continuance is the idea that once you begin looking in one direction,
you will continue to do so until something more significant catches
your attention. Perspective, or the use of dominant directional
lines, tends to successfully direct the viewers eye in a given direction.
In addition, the eye direction of any subjects in the design itself
can cause a similar effect. In the below example, the eye immediately
goes down the direction of the road ending up in the upper right
corner of the frame of reference. There is no other dominant object
to catch and redirect the attention.
Similarity, Proximity and Alignment
Items of similar size, shape and color tend to be grouped together
by the brain, and a semantic relationship between the items is formed.
In addition, items in close proximity to or aligned with one another
tend to be grouped in a similar way. In the below example, notice
how much easier it is to group and define the shape of the objects
in the upper left than the lower right.
Related concepts
There are many additional concepts that are related to the principles
of design. These can include specific terms and/or techniques that
are in some way based on one or more of the above tenets. In they
end, they add to the collection of compositional tools available
for use by the designer.
Contrast or Opposition
Contrast addresses the notion of dynamic tensionÔthe degree
of conflict that exists within a given design between the visual
elements in the composition.
Positive and Negative Space
Positive and negative space refers to the juxtaposition of figure
and ground in a composition. The objects in the environment represent
the positive space, and the environment itself is the negative space.
Rule of Thirds
The rule of thirds is a compositional tool that makes use of the
notion that the most interesting compositions are those in which
the primary element is off center. Basically, take any frame of
reference and divide it into thirds placing the elements of the
composition on the lines in between.
Visual Center
The visual center of any page is just slightly above and to the
right of the actual (mathematical) center. This tends to be the
natural placement of visual focus, and is also sometimes referred
to as museum height.
Color and Typography
Many would place color and typography along side the five principals
I have outlined above. I personally believe both to be elements
of design, so I’ll give them some attention in my next column.
In addition, both topics are so robust that I plan on writing an
entire article about each of them in the future.
Conclusion
In Web design it is too easy to get engrossed in the many unique
constraints of the medium and completely forget some of the underlying
concepts that can strengthen any design. To better discuss such
concepts, we need to step back from our specific discipline and
look to the history of the field. It is here we find the axioms
of our profession.
In this article we looked at half of those axioms,
the principles of design. The principles of design are the guiding
truths of our profession, the basic concepts of balance, rhythm,
proportion, dominance and unity. Successful use of these core ideas
insures a solid foundation upon which any design can thrive.
In the next column, I will discuss the elements of
design—the basic components used as part of any composition
including point, line, form (shape), texture, color and typography.
Comments or suggestions are welcome and appreciated.
Additional Resources and References
There are many resources available about all of the topics covered
in this article, both online and off. The following is a small list
of some of the ones I am aware of, but is by no means exhaustive.
Related Resources on the Web
Art, Design, and Visual Thinking
by Charlotte Jirousek
Gestalt
Design and Composition by James T. Saw
Society for Gestalt Theory and
its Applications
Introduction
to the Principles of Design by Jacci Howard Bear
Related Books
Design Basics by David Lauer
The Elements of Graphic Design by Alexander W. White
Principles of Two-Dimensional Design by Wucius Wong
Grid Systems in Graphic Design by Josef Muller-Brockmann
Design Principles and Problems by Paul Zelanski, Mary Pat Fisher
A Primer of Visual Literacy by Donis A. Dondis
History of Art by Anthony F. Janson
A History of Graphic Design by Philip Meggs
The Non-Designer's Design Book by Robin Williams
Geometry of Design: Studies in Proportion and Composition by Kimberly
Elam
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